Roll to Claim UGC
A Roblox experience owned by XenonLab.
TycoonENdice rollingUGC claimingAFK farming
Roll to Claim UGC is a tycoon experience created on 2025-06-01. It has recorded 3,486,829 lifetime visits and currently has 228 players online. The game holds 15,816 favorites and maintains a 95% like percentage. Players engage with mechanics involving dice rolls and AFK activities to obtain limited items.
Description (written by the developer; not a statement by this register)
Welcome... Roll to Claim UGC! 🎲 FREE to PLAY - F2P 🆓 [How to Get UGC Items] 🎲 Roll the Dice to Claim a Free UGC Limited 🔥 💤 AFK for UGC Coins and Buy a Free UGC Limited 🔥 💰 All UGC Items are Limited and can be resold on the Marketplace! 🛒 🍀 FREE EXTRA LUCK 🍀 👍 Like the Game +25% Luck 🍀 🤝 Join Community: XenonLab +25% Luck 🍀 🔗 https://www.roblox.com/communities/8525468 🙏 Follow Owner: XenonRunner +25% Luck 🍀 🔗 https://www.roblox.com/users/502411265 🏆 Become one of the top players on the 🌐 Global Leaderboards 🌐 👍 Enjoying the game? Leave a Like! ⭐ Don't forget to Favorite! 🔔 Follow the game to get notified about updates! Thanks for playing! ❤️
Last updated by the developer 25 Aug 2026, 19:42 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 21:50 | 99 | -20 |
| 25 Aug 2026, 20:50 | 119 | +3 |
| 25 Aug 2026, 19:50 | 116 | -5 |
| 25 Aug 2026, 18:50 | 121 | -12 |
| 25 Aug 2026, 17:50 | 133 | +10 |
| 25 Aug 2026, 16:50 | 123 | -18 |
| 25 Aug 2026, 15:50 | 141 | +7 |
| 25 Aug 2026, 14:50 | 134 | +8 |
| 25 Aug 2026, 13:50 | 126 | -11 |
| 25 Aug 2026, 12:50 | 137 | +3 |
| 25 Aug 2026, 11:50 | 134 | +6 |
| 25 Aug 2026, 10:50 | 128 | -7 |
| 25 Aug 2026, 09:50 | 135 | +8 |
| 25 Aug 2026, 08:50 | 127 | -9 |
| 25 Aug 2026, 07:50 | 136 | +8 |
| 25 Aug 2026, 06:50 | 128 | +4 |
| 25 Aug 2026, 05:50 | 124 | -4 |
| 25 Aug 2026, 04:50 | 128 | -2 |
| 25 Aug 2026, 03:50 | 130 | +5 |
| 25 Aug 2026, 02:50 | 125 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 04:50 | 95 | no change |
| 23 Oct 2026, 04:49 | 95 | no change |
| 13 Oct 2026, 04:49 | 95 | no change |
| 3 Oct 2026, 04:49 | 95 | no change |
| 23 Sept 2026, 04:49 | 95 | no change |
| 13 Sept 2026, 04:48 | 95 | no change |
| 3 Sept 2026, 04:47 | 95 | no change |
| 25 Aug 2026, 21:50 | 95 | no change |
| 25 Aug 2026, 20:50 | 95 | no change |
| 25 Aug 2026, 19:50 | 95 | no change |
| 25 Aug 2026, 18:50 | 95 | no change |
| 25 Aug 2026, 17:50 | 95 | no change |
| 25 Aug 2026, 16:50 | 95 | no change |
| 25 Aug 2026, 15:50 | 95 | no change |
| 25 Aug 2026, 14:50 | 95 | no change |
| 25 Aug 2026, 13:50 | 95 | no change |
| 25 Aug 2026, 12:50 | 95 | no change |
| 25 Aug 2026, 11:50 | 95 | no change |
| 25 Aug 2026, 10:50 | 95 | no change |
| 25 Aug 2026, 09:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.