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(!) Jump Rope Squid Game S3

(!) Jump Rope Squid Game S3

A Roblox experience owned by M.A.D GAMERS.

ObbyENSquid Game IPObstacle CourseSeason 3 Theme

Description (written by the developer; not a statement by this register)

JUMPROPE game. from SEASON 3.🦑 Thanks for playing and please give a like and favourite!👍⭐ The ropes performance relies on internet speed! 🌐 If checkpoints aren't working join a different server. REBEL IS HERE!!!!!!!!!!!!!!!!!!!!!!!!!! Shutdown = Update or fix *Mobile is not fully supported* I am planning to make other games from squid game so stay tuned! Made by me (@mada56732) , most accurate game in roblox to the series. Please expect bugs. Game was made by 1 person and i am AWFUL at scripting XD. NEW PUSH GAMEPASS WITH SOUNDTRACK (across the bridge) Game Mods and Idea helpers: @kittycats0238 , @kkbelgrave , @june_med ,@ANDDeien3 and @Fabboi7880. Map Builder: me @Mada56732 Some Scripts: @hejkatu_lenka14 Most scripts: @Mada56732 Tags (ignore): Squid game, Squid game season 3, dongdaeumn , skipping rope , jump rope , thanos, player 100 , 456 , 044 , doll game , jack and jill .

Last updated by the developer 28 May 2026, 21:38 UTC.

2
playing (measured 10 Aug 2026, 20:16 UTC)
7,914,304
lifetime visits
32%
liked (1,416 👍 / 3,047 👎)
137,753
favourites (17.4 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Masked Officer
150 R$
PERMANENT PUSH!
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Player 456 Pass. · other1,684,556 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3213 August 2026 — 32 % liked23 August 2026 — 32 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0032no change
13 Aug 2026, 21:5332first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.