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[🌈] Grow a Slime🧪

[🌈] Grow a Slime🧪

A Roblox experience owned by Slime Fans !.

TycoonENslime collectionoffline growthegg hatching

Description (written by the developer; not a statement by this register)

🌈 Welcome To Grow Slimes! 🧪 Are you ready to take on an adventure, a very long adventure where you will unlock lots of slimes? You will buy eggs, hatch eggs and let your slimes grow and make coins for you or sell them! Flex on your friends! The choice is yours 🧪 How to play Grow Slimes • Buy an egg from the egg shop! • Head back to your plot, place it! • Wait for the egg to be able to get hatched! • Hatch the egg! • Let the slime grow up, make coins for you or sell it! Keep in mind, your slimes and eggs literally grow while you're offline!! ⭐ 🌈 🧪 🌈 🏷️ Tags: Farming Simulator, Animals, Farm, Friends, crops, Simulator, Tycoon, Roleplay, seed, Crazy Farm, Grow Your Farm, Grow A Garden

Last updated by the developer 27 Jun 2026, 08:00 UTC.

0
playing (measured 10 Aug 2026, 23:00 UTC)
335,354
lifetime visits
95%
liked (1,211 👍 / 68 👎)
27,640
favourites (82.4 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Coins!
199 R$
X2 Placements!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome198,669 · 100.0% win
5 Minutes! · progression119,578 · 0.00% win
10 Minutes! · other83,138 · 0.00% win
15 Minutes! · other56,472 · 0.00% win
30 Minutes! · progression18,115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.