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Neon Blitz

Neon Blitz

A Roblox experience owned by Awful Waffle.

ShooterENarenasurvivalauto-fire

Description (written by the developer; not a statement by this register)

Drop into the arena, and blast endless waves of drones. The pressure ramps up the longer you survive. The blaster is auto-fire. Tap once to start shooting, and again to stop. Your speed slows down a bit while you’re shooting, and your stamina refills. Buy power-ups, pets, blaster styles, and energy colors with bits earned from your arena runs. If you’ve Favorited the game, please give it a Like as well. If you’re playing on PC: -WASD for movement -Mouse for camera -Mouse left for Auto-Beam -Mouse right for Auto-Blast -Space for jump -Num 1, 2, 3 for Power-Ups

Last updated by the developer 31 Aug 2026, 20:51 UTC.

0
playing (measured 14 Oct 2026, 00:45 UTC)
50,875
lifetime visits
49%
liked (81 👍 / 86 👎)
386
favourites (7.6 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 00:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Dodge Master · progression14,569 · 0.00% win
Quick Reflexes · progression5,784 · 0.00% win
Warming Up · progression4,567 · 0.00% win
Phantom Runner · progression4,336 · 0.00% win
Endurance Runner · progression639 · 0.00% win
Ghost Protocol · other488 · 0.00% win
Blitzer · progression317 · 0.00% win
Untouchable · progression72 · 0.00% win
Overcharged · progression70 · 0.00% win
Neon Survivor · progression67 · 0.00% win
Eternal Blitz · progression27 · 0.00% win
Unstoppable · progression17 · 0.00% win
Neon Blitzer · other2 · 0.00% win
Neon Slayer · other2 · 0.00% win
Neon Champion · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.