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[BETA] Golf Legends

[BETA] Golf Legends

A Roblox experience owned by Golf Legends HQ.

SportsENgolfcompetitivesimulation

Description (written by the developer; not a statement by this register)

BECOME A GOLF LEGEND in Golf Legends! ⛳🏆 🌳 Play the beautiful Akari National (more courses coming soon!), sink clutch putts, and compete with friends—or take on ranked matches and climb the leaderboard! 🎮 HOW TO PLAY: Aim your shot, choose your club, then hold and release PRESS to swing. Time your power, launch line, and curve to send the ball toward the pin. On the green, use the putt meter to roll it into the cup! 🏌️ PLAY YOUR WAY: Play casual, ranked, team, tournament, and practice rounds. Collect clubs, ball skins, styles, abilities, and hole effects as you improve. 🎓 New to golf? Play the tutorial to learn the game and earn 500 coins! This game still has a lot of bugs and will be constantly updated! 💛 LIKE, FAVORITE, and JOIN the group for rewards!

Last updated by the developer 11 Nov 2026, 01:28 UTC.

0
playing (measured 11 Nov 2026, 02:00 UTC)
1,290
lifetime visits
75%
liked (6 👍 / 2 👎)
14
favourites (10.9 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Nov 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Golf Legends · welcome332 · 100.0% win
Graduate · progression11 · 6.7% win
First Tee Time · progression11 · 4.5% win
Hole in One · progression5 · 0.00% win
First Victory · progression4 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.