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Beam Bound [PRE-ALPHA]

Beam Bound [PRE-ALPHA]

A Roblox experience owned by Beam Bound.

ObbyENparkourclimbingstrategy

Description (written by the developer; not a statement by this register)

⚠️Expect bugs, glitches and UPDATES as this game is still in Alpha! ⚠️ Embark on an epic journey solo or with your friends in Beam Bound, where you must conquer a towering mountain by placing beams filled with perilous challenges and hidden adventures. With nothing but your beams to place and traverse, every move counts as you scale dizzying heights. Will you master the climb and reach the summit, or will a misstep send you tumbling into the abyss below? Your balance, strategy, and determination are your only allies in this quest to conquer the mountain. Are you ready to rise to the challenge? How to start: - You have two beams you can place - Place them on designated spots to progress - Make sure you grab 'em back - You're ready for the beam bound adventure ⛰️ Current maximum altitude: 500m 🤔This is an obby/adventure game with lots of strategy! 🤔 Roblox Group: https://www.roblox.com/communities/36039797/Beam-Bound#!/about

Last updated by the developer 27 Aug 2025, 05:20 UTC.

0
playing (measured 11 Aug 2026, 16:20 UTC)
81,825
lifetime visits
85%
liked (984 👍 / 179 👎)
2,702
favourites (33.0 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Tool
599 R$
+1 Beam Storage
149 R$
Parachute
99 R$
Neon Beam
59 R$
Ghost Beam
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

50M Award · other24,739 · 81.1% win
100M Award · progression10,670 · 18.1% win
200M Award · other4,489 · 1.1% win
300M Award · other4,080 · 1.1% win
Easy Mode · other1,192 · 3.2% win
Artifact Found · collection980 · 0.00% win
400M Award · other974 · 1.1% win
500M Award · other667 · 0.00% win
Super Hard Mode · progression459 · 2.1% win
Medium Mode · other454 · 3.2% win
Hard Mode · progression301 · 3.2% win
Welcome to Beam Bound! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:1585no change
15 Aug 2026, 12:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.