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How High Can You Leap In A Single Jump?

How High Can You Leap In A Single Jump?

A Roblox experience owned by Leg Training Fans.

ObbyENparkourjumpingtraining

How High Can You Leap In A Single Jump? is an obby experience created on 2025-06-01. The game has accumulated 1,185,960 lifetime visits and 36,257 favorites. Currently, zero users are playing. The title holds a 98% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Can you train your legs to jump high enough and reach places no human has ever reached before? How High Can you Leap In A Single Jump??? 🦵 Train and strengthen your legs to increase your jumping power! 🪐 Jump as high as possible to achieve the highest jump ever and travel through galaxies ❤️ Like and favorite the game for more updates!

Last updated by the developer 19 Dec 2025, 13:24 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
1,185,960
lifetime visits
98%
liked (9,541 👍 / 210 👎)
36,257
favourites (30.6 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Gold
399 R$
Jetpack
349 R$
2X Jump Power
329 R$
2X Cash
299 R$
Auto Train
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome704,341 · 100.0% win
You reached the 1ST Sky! · progression703,378 · 100.0% win
You reached the 2ND Sky! · progression325,011 · 0.00% win
You reached the 3RD Sky! · progression49,593 · 100.0% win
You reached the 4TH Sky! · progression31,943 · 100.0% win
You reached the 5TH Sky! · progression20,669 · 100.0% win
You reached the 6TH Sky! · progression19,893 · 100.0% win
You reached the 7TH Sky! · progression10,414 · 0.00% win
You reached the 8TH Sky! · progression7,014 · 0.00% win
You reached the 9TH Sky! · progression6,842 · 0.00% win
You reached the 12TH Sky! · progression4,479 · 0.00% win
You reached the 10TH Sky! · progression3,204 · 0.00% win
You reached the 11TH Sky! · progression3,199 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:0298no change
3 Sept 2026, 16:1998no change
24 Aug 2026, 14:0998no change
14 Aug 2026, 14:0798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.