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Assassin Reborn!

Assassin Reborn!

A Roblox experience owned by Splats Workshop.

MinigamesENbattle-royaleeliminationpvp

Description (written by the developer; not a statement by this register)

⚔️Welcome to Assassin Reborn⚔️ Please remember to 👍 & ⭐️ as it really supports this experience! Eliminate your target but beware your Assassin! Become the last player standing in this Experience! Purchase & Trade Items, Participate in Multitudes of Different Game modes and much more! Remember to Play Original Assassin by prisman & Show Support! https://www.roblox.com/games/379614936/Assassin! Game Credits: Lobby by Synklis Maps by SirDoomKnight, Plutonem, MakkieMon, Oloff, Skeledonut & strastra Knife Models by TiredWizard, IDontHaveAUse, Rlka, ereshkigai & Asuur1n Tags: Assassin Assassin Project Assassin Xtreme Assassin Royale Assassin

Last updated by the developer 21 May 2026, 22:59 UTC.

0
playing (measured 23 Aug 2026, 10:01 UTC)
7,681
lifetime visits
71%
liked (20 👍 / 8 👎)
14
favourites (1.8 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 10:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$
Commands
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome814 · 0.00% win
Level 5 · progression183 · 0.00% win
Level 10 · progression89 · 0.00% win
Level 25 · progression38 · 0.00% win
Level 40 · progression22 · 0.00% win
Trader · other2 · 0.00% win
Prestige 3 · progression0 · 0.00% win
Prestige 10 · progression0 · 0.00% win
Prestige 5 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.