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Jump Rope (SEASON 3 SQUID GAME)

Jump Rope (SEASON 3 SQUID GAME)

A Roblox experience owned by The Model..

MinigamesENSquid Game IPRhythm/TimingSurvival

Jump Rope (SEASON 3 SQUID GAME) is a minigame experience created on June 2, 2025. The title has accumulated 833,750 lifetime visits and 79,344 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🪢 Welcome to Jump Rope: Squid Game One rope. One rule. Jump... or get eliminated. ☠️ This isn’t your schoolyard game. You’ve been selected to compete in a brutal survival challenge where one mistimed jump could be your last. ⚡ The rope gets faster, the pressure builds, and the last player standing takes it all. 💰 Can you survive the chaos and claim the jackpot? Or will the rope be your end? 👍⭐ Like and favorite if you're brave enough to take the jump! Tags: Jack and Jill, Squid Game, Season 3, Season 2, Dongdaemun, Jump rope

Last updated by the developer 26 Oct 2025, 18:51 UTC.

0
playing (measured 11 Aug 2026, 00:23 UTC)
833,750
lifetime visits
89%
liked (586 👍 / 72 👎)
79,344
favourites (95.2 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands (10% OFF!)
599 R$
Be Frontman (20% OFF!)
199 R$
Gravity Coil
49 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome605,572 · 0.00% win
Winner · other160,154 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.