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[☀️] The Garden Sale

[☀️] The Garden Sale

A Roblox experience owned by GrowAGarden.

RoleplayENroleplayvirtual economysocial gathering

[☀️] The Garden Sale is a roleplay experience created on 2025-06-02. It has accumulated 2,036,302 lifetime visits and 80,948 favorites. Currently, zero users are playing. The game holds a 37% like percentage. The description lists rules regarding group joining and behavior, alongside tags related to gardening and other Roblox trends.

Description (written by the developer; not a statement by this register)

👋 Welcome to our Garden Sale! 📄 Rules: Like💞, favorite⭐ the game and join the group!✅ 👥 Join group here: https://www.roblox.com/communities/36025677/GrowAGarden 🛍️ While you're browsing my collection, be kind and avoid using any rude language. 📶 Make sure to hit the FOLLOW button to get notified about new updates with new items! TAGS: grow a garden, adopt me, free, cheap, pets, plants, mushroom, blossom, seeds, giraffe, neon, mega, fly, ride, dti, cheap dti, vip, dti obby, grow a garden obby, headless, korblox, valk, sshf, headless obby, ugc, workshop, carlasugc, iconicugc, ninasugc, iconicslayers PS: This is only for roleplay; any items purchased within this game are not intended for use outside of it! ⚠️ This game is intended solely for roleplay. Items purchased cannot be used in-game or in other games. All products serve roleplay purposes only. Purchases are considered donations to our group. We are not responsible for any purchases made without reading this notice!

Last updated by the developer 7 Sept 2025, 21:31 UTC.

0
playing (measured 10 Aug 2026, 18:38 UTC)
2,036,302
lifetime visits
37%
liked (1,431 👍 / 2,456 👎)
80,944
favourites (39.8 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,383,566 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3714 August 2026 — 37 % liked24 August 2026 — 37 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:2037no change
14 Aug 2026, 09:1937first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.