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(update!) Goofy Flip-Flop Game

(update!) Goofy Flip-Flop Game

A Roblox experience owned by Goofy Corporation Labs.

Fighting & PvPENflipflop combatbeta gamesilly sword inspiration

Description (written by the developer; not a statement by this register)

WARNING: the game had flash lights INFO: no one actualy plays it (sometimes 5 peoples plays it) so just invite friends this is a game where you hit peoples whit ton of flipflops whit some amazing abilities (game still in beta btw) Inspirations are going to: silly sword game, and dazzling dagger game (serg get mad xddd)

Last updated by the developer 17 Jun 2026, 17:35 UTC.

0
playing (measured 14 Aug 2026, 20:06 UTC)
3,329
lifetime visits
88%
liked (15 👍 / 2 👎)
12
favourites (3.6 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pay To Win Flip-Flop
600 R$
3x hits
175 R$
2x Claps
150 R$
v.i.p
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome488 · 100.0% win
you met zabuch_zabuch · social115 · 0.00% win
OHIO · other63 · 0.00% win
Rock · other54 · 0.00% win
he is rights behind me, isn't he? · other29 · 0.00% win
you met Cone_2316 · other28 · 0.00% win
Long Vibez · secret25 · 0.00% win
Yoo Bro · other22 · 0.00% win
a very stable wall · secret16 · 0.00% win
Regular Mastery · progression0 · 0.00% win
Trust me boss, it will work · progression0 · 0.00% win
instantly revived · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.