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Tower of Trolls

Tower of Trolls

A Roblox experience owned by The Slap Tower Group.

ObbyENslap battlesdifficulty challengetower climb

Tower of Trolls is an obby experience created on 2025-06-02. It has accumulated 1,455,920 lifetime visits and 1,951 favorites. The game holds a 94% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Tower of Trolls Complete the whole tower without getting trolled! 😈 🖐️ Lets see if you have what it takes to get passed the entire tower without getting slapped! tags: tower, troll tower, slap tower, fun tower, obby, tower games, slap battles, difficulty chart obby

Last updated by the developer 15 Jul 2025, 03:59 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
1,455,920
lifetime visits
94%
liked (4,505 👍 / 299 👎)
1,950
favourites (1.3 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
799 R$
[OP] Ban Hammer
499 R$
Magic Carpet
399 R$
Rocket Launcher
399 R$
Laser Gun
399 R$
Huge Rainbow Slap
299 R$
VIP
149 R$
Gravity Coil
99 R$
Speed Coil
99 R$
[OP] Fire Slap
49 R$
[OP] Electric Slap
49 R$
[OP] Pink Slap
49 R$
[OP] Void Slap
49 R$
[OP] Ice Slap
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome813,032 · 0.00% win
Champion! · progression133,966 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4894no change
14 Aug 2026, 12:3294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.