Sow the dying Sun
A Roblox experience owned by British_Army_WaterLoo.
SurvivalENsurvivalwild westwave defense
Description (written by the developer; not a statement by this register)
After 2 years of practice and learning, The British Army Waterloo Group finally brings this game out from the depths of sorrow. This small project is our love letter to Roblox gaming ideas. Sow the Dying Sun is a survival game that blends ranch farming with wave-based shooting defense in the harsh, hot desert known as The Barren Wasteland. Players are introduced as volunteer workers for the Oregon Ranch Company, which has expanded its influence to the southern Nevada region, north of the Great Mojave Desert. This experience is challenging for new players, but trust the process and use the tutorial books—they will guide you to survive the desert. The game is set in the Wild West of the 1890s in a fictional southern Nevada town and surrounding lands. The experience is a survival teamworking game. You have to manage money, resources, time, and defense to protect your own life. Try to help others as much as you can. Tips: The experience is more fun with friends. Private servers are free
Last updated by the developer 1 Aug 2026, 15:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 02:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.