[🌍W2] Punch a Brainrot! 🥊
A Roblox experience owned by Brainrot Enterprises.
SimulatorENinternet meme cultureegg hatchingboss battles
[🌍W2] Punch a Brainrot! 🥊 is a simulator experience created on 2025-06-02. It has accumulated 2,850,326 lifetime visits and 264,942 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights mechanics involving punching brainrot entities, defeating bosses, and unlocking areas.
Description (written by the developer; not a statement by this register)
Welcome to Punch the Brainrot! Update 2.02 - Complete UI Revamp🎨 - Optimization Across All Devices⚙️ - Bug Fixes🐞 👍LIKE THE GAME FOR MORE BRAINROT AREAS! 💪 Punch brainrot to Gain Strength! 👊 Defeat brainrot BOSSES for WINS! 🥚 Grow your brainrot army by opening eggs through the maps! 🌍 Unlock & conquer 12+ brainrot areas! Roblox Premium = +25% Strength Boost! Tags: brainrot, punch, tung tung tung sahur, italy, italian, ballerina cappuccina, assassino cappuccino, trippi troppi, pet, simulator, tralalero tralala, italian brainrot 💥 Inspired by Punch Monsters
Last updated by the developer 13 Jul 2026, 02:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 06:21 | 96 | no change |
| 14 Aug 2026, 06:20 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.