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[🌍W2] Punch a Brainrot! 🥊

[🌍W2] Punch a Brainrot! 🥊

A Roblox experience owned by Brainrot Enterprises.

SimulatorENinternet meme cultureegg hatchingboss battles

[🌍W2] Punch a Brainrot! 🥊 is a simulator experience created on 2025-06-02. It has accumulated 2,850,326 lifetime visits and 264,942 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights mechanics involving punching brainrot entities, defeating bosses, and unlocking areas.

Description (written by the developer; not a statement by this register)

Welcome to Punch the Brainrot! Update 2.02 - Complete UI Revamp🎨 - Optimization Across All Devices⚙️ - Bug Fixes🐞 👍LIKE THE GAME FOR MORE BRAINROT AREAS! 💪 Punch brainrot to Gain Strength! 👊 Defeat brainrot BOSSES for WINS! 🥚 Grow your brainrot army by opening eggs through the maps! 🌍 Unlock & conquer 12+ brainrot areas! Roblox Premium = +25% Strength Boost! Tags: brainrot, punch, tung tung tung sahur, italy, italian, ballerina cappuccina, assassino cappuccino, trippi troppi, pet, simulator, tralalero tralala, italian brainrot 💥 Inspired by Punch Monsters

Last updated by the developer 13 Jul 2026, 02:42 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
2,850,326
lifetime visits
96%
liked (5,934 👍 / 217 👎)
264,936
favourites (92.9 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
[🔥-70%] Auto Fight
249 R$
2x Troop Strength
199 R$
2x Wins
149 R$
2x Training Power
149 R$
2x Strength
149 R$
Teleport
49 R$
Lucky
49 R$
Triple Hatch
49 R$
Fast Hatch
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Forest 🌳 · other1,636,028 · 0.00% win
Welcome · welcome1,632,807 · 0.00% win
Desert 🌵 · other925,375 · 0.00% win
Fruit · collection693,692 · 0.00% win
Beach 🌴 · other511,207 · 0.00% win
The Street · other325,433 · 0.00% win
Mechanical · other208,677 · 0.00% win
Metropolis · other143,891 · 0.00% win
Ruined City90,734 · 0.00% win
Countryside · other60,329 · 0.00% win
Factory · other41,723 · 0.00% win
Toilet Lair · other28,161 · 0.00% win
Cameramen HQ · other11,385 · 0.00% win
Met Owner · other1,691 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:2196no change
14 Aug 2026, 06:2096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.