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Steal a Snack πŸ”

Steal a Snack πŸ”

A Roblox experience owned by FastPixels.

RoleplayENstealtheconomyrebirth

Steal a Snack is a roleplay experience created on June 2, 2025. The game has recorded 981,290 lifetime visits and holds 1,513 favorites. It maintains an 88 percent like rating. Currently, zero players are active in the experience. The title focuses on snack mechanics and player interactions.

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Steal a Snack πŸ˜‰ Buy snacks of different rarities from the map πŸ’Έ Earn money online & OFFLINE from snacks 😈 Steal snacks from other Players πŸ₯·Be careful, there are snack thieves πŸ–οΈ Buy slaps, and other weapons to defend yourself ⭐ Rebirth for bigger rewards πŸ‘ Like the game, and join the group to support us! ❀️ Made with love by FastPixels

Last updated by the developer 7 Aug 2026, 16:57 UTC.

0
playing (measured 10 Aug 2026, 22:00 UTC)
981,290
lifetime visits
88%
liked (1,361 πŸ‘ / 184 πŸ‘Ž)
1,513
favourites (1.5 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Flying Carpet
399 R$
Taser
199 R$
Rainbow Slap
149 R$
x2 Speed
79 R$
x2 Money
49 R$
Auto Collect
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8814 August 2026 β€” 88 % liked24 August 2026 β€” 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:4888no change
14 Aug 2026, 15:4688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.