Anime Elements [Update 8]
A Roblox experience owned by HF Elements.
SimulatorENanimesimulatorstrategy
Anime Elements [Update 8] is a simulator experience created on 2025-06-02. It has recorded 1,298,619 lifetime visits and 5,641 favorites. Currently, one user is playing. The experience holds a 95% like percentage. The data index lists this specific title under the simulator genre with the provided engagement metrics.
Description (written by the developer; not a statement by this register)
🔥 Anime Elements - Adventure and Strategy Simulator 💧 🍃 In Anime Elements, you have the chance to become the anime hero you've always dreamed of. Use incredible skills, level up, and acquire resources to increase your power. Plus, you can fight alongside your favorite anime characters, who are now your loyal companions, ready to take on epic challenges by your side. 🏔️ Key features ❄️ ⚔️ Epic battles and challenging dungeons. ⚡ Rank Up. Level Up. Upgrade Everything! 🏆 Competition for the best rankings. 🌟 Open Stars to collect powerful Champions! ✅ Frequent events and updates to keep the fun going! 💥 Discover why Anime Elements is a favorite among adventure and strategy simulator enthusiasts. Enter the world of Anime Elements now and begin your journey to become the best!
Last updated by the developer 21 Jun 2026, 17:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.