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Ro-Piece

Ro-Piece

A Roblox experience owned by B-b Studio.

RacingENOne PieceFruit mechanicsMMO RPG

Ro-Piece is a racing experience created on 2018-08-21. It has accumulated 47,041,826 lifetime visits and 157,239 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The description identifies it as an MMO-RPG community adventure featuring fruit mechanics, though the official genre is listed as racing.

Description (written by the developer; not a statement by this register)

R☠️-Piece an MMO - RPG - Community - Adventure game. Fruits Spawn 40 Mins, Despawns 20 Game Currently has 14 Fruits: Doku, Magu, Moku, Hie, Gomu, Bara, Pika, Mera, Ope, Goro, Gura, Yami, Hito, Tori, [All Gamepass purchases are final, we don't issue refunds, contact ROBLOX Support if you deleted a gamepass.]

Last updated by the developer 13 Apr 2020, 19:43 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
47,041,826
lifetime visits
87%
liked (71,825 👍 / 10,983 👎)
157,119
favourites (3.3 per 1k visits)
21 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Ships
999 R$
God Fruit Inventory
825 R$
God Fruit Compass
699 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👍 · other73,172 · 0.00% win
1 Hour · other4,318 · 0.00% win
4 Hours · progression1,917 · 0.00% win
9 Hours · progression1,140 · 0.00% win
18 Hours · other645 · 0.00% win
48 Hours · other91 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked1 November 2026 — 87 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:4887no change
22 Oct 2026, 14:4687no change
12 Oct 2026, 14:3887no change
2 Oct 2026, 14:3787no change
22 Sept 2026, 14:3687no change
12 Sept 2026, 14:3587no change
2 Sept 2026, 14:3287no change
23 Aug 2026, 14:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.