Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ro-Piece

Ro-Piece

A Roblox experience owned by B-b Studio.

RacingENOne PieceFruit mechanicsMMO RPG

Ro-Piece is a racing experience created on 2018-08-21. It has accumulated 47,041,826 lifetime visits and 157,239 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The description identifies it as an MMO-RPG community adventure featuring fruit mechanics, though the official genre is listed as racing.

Description (written by the developer; not a statement by this register)

R☠️-Piece an MMO - RPG - Community - Adventure game. Fruits Spawn 40 Mins, Despawns 20 Game Currently has 14 Fruits: Doku, Magu, Moku, Hie, Gomu, Bara, Pika, Mera, Ope, Goro, Gura, Yami, Hito, Tori, [All Gamepass purchases are final, we don't issue refunds, contact ROBLOX Support if you deleted a gamepass.]

Last updated by the developer 13 Apr 2020, 19:43 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
47,041,826
lifetime visits
87%
liked (71,829 👍 / 10,984 👎)
157,239
favourites (3.3 per 1k visits)
21 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Ships
999 R$
God Fruit Inventory
825 R$
God Fruit Compass
699 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👍 · other73,172
1 Hour · other4,318
4 Hours · progression1,917
9 Hours · progression1,140
18 Hours · other645
48 Hours · other91

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.