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Hole or Die

Hole or Die

A Roblox experience owned by BlockTrends.

MinigamesENhole-in-the-wallmultiplayer-competitioncosmetic-upgrades

Hole or Die is a minigame experience created on 2025-06-02. It has recorded 7,409,614 lifetime visits and 992,691 favorites. The title holds a 65% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 1,000 LIKES! ⭐ Welcome to Hole or Die! Choose a game mode, Solo, Team, or ALL-IN! Compete against other players through various Hole in the Wall! How to Play: 🎮 Select a game mode 🧱 Pass through different holes in the wall 💰 Earn Coins ✨ Buy Powers, Pets, Trails, and Troll others 😃 Invite your friends to play together 🌟 Premium players receive x1.5 Coin multiplier! 🎁 Join our group "BlockTurns" for 500 FREE Coins! https://www.roblox.com/communities/32772627

Last updated by the developer 23 Mar 2026, 21:52 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
7,409,614
lifetime visits
65%
liked (1,312 👍 / 694 👎)
992,685
favourites (134.0 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
500 R$
VIP
399 R$
Angry Dragon
250 R$
x2 Coin
250 R$
Gravity Coil
199 R$
Speed Coil
75 R$
Broken Spider
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Hole or Die · welcome4,854,782 · 27.3% win
Winner! · progression3,134,247 · 18.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3065no change
13 Aug 2026, 22:2365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.