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[🎪] Grow A Circus 🤡

[🎪] Grow A Circus 🤡

A Roblox experience owned by Zero Light Studio.

TycoonENtycoonmanagementoffline-earnings

Description (written by the developer; not a statement by this register)

🎪 Welcome to Grow a Circus🎪 How To Play 1. Buy Attractions 2. Place Attractions 3. Collect their Tickets! 4. Upgrade your grounds to earn more tickets! Build your very own CIRCUS empire from the ground up! Place performers, upgrade your grounds, and expand your show to attract massive crowds! Earn TICKETS OFFLINE – Yes, you EARN TICKETS even when you're not playing! This game earns offline so you never stop progressing! Upgrade your circus to increase your offline earnings and collect huge rewards when you return! Featuring: Place attractions and performers to generate income Upgrade your yard to boost profits and unlock new areas Keep EARNING while you're offline – earn offline mechanics mean the show never stops! Compete to build the BIGGEST and BEST circus in the world!

Last updated by the developer 23 Nov 2025, 21:12 UTC.

0
playing (measured 10 Aug 2026, 22:15 UTC)
160,785
lifetime visits
89%
liked (481 👍 / 59 👎)
13,858
favourites (86.2 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect Tickets
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Circus · welcome90,965 · 0.00% win
Send in the Clown · other69,817 · 0.00% win
Million Ticket March · other10,297 · 0.00% win
Ticket Tycoon · other1,093 · 0.00% win
Center Ring Royalty · other362 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.