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[BOSSFIGHT] Five Nights at Vee's

[BOSSFIGHT] Five Nights at Vee's

A Roblox experience owned by UL Games.

HorrorENhorrorFNAF fan-gameboss fight

Description (written by the developer; not a statement by this register)

WARNING: Some Audios might be loud, so it's best to turn your volume down a little bit or lower. note: this game was made just for fun, and not for stealing the popularity we don't support the original creator of dw Shutdown = Updates

Last updated by the developer 15 Aug 2026, 23:19 UTC.

0
playing (measured 18 Aug 2026, 07:08 UTC)
1,476
lifetime visits
100%
liked (20 👍 / 0 👎)
49
favourites (33.2 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome245 · 73.5% win
Easter Badge · other197 · 40.8% win
It's Time! · other197 · 40.8% win
Rusted Vee · collection53 · 0.00% win
DLC Badge · collection51 · 0.00% win
Obby · progression51 · 0.00% win
oblitus es · secret45 · 0.00% win
7AM · progression35 · 16.3% win
The sewers · progression32 · 0.00% win
Boss Defeated · progression6 · 8.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10019 August 2026 — 100 % liked29 August 2026 — 100 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 08:02100no change
19 Aug 2026, 07:34100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.