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ManHunt  [💎UPDATE💎]

ManHunt [💎UPDATE💎]

A Roblox experience owned by ManHunt Official.

RoleplayENcops vs thievesheistroleplay

ManHunt [💎UPDATE💎] is a roleplay experience created on 2025-06-03. It currently has 26 players. The game has accumulated 9,157,468 lifetime visits. It holds 17,087 favorites and maintains an 84% like percentage.

Description (written by the developer; not a statement by this register)

MANHUNT | 🚨 COPS vs THIEVES 🔓 💵 THIEVES: Sneak past the cops and snatch as much loot as you can 💰! Free your jailed teammates to assist in the heist, more thieves means more cash! 🚔 COPS: Hunt down thieves and stop the heist! Use your upgradable Taser ⚡ or Baton 🪓 to catch them, then drag them to jail — but beware… other thieves might break them out! NEWEST UPDATE!! - Daily login rewards - New Hacker Gamepass - More cop gadgets - New Skins - New Emotes - Bug Fixes! Maps made by XxGiantBrainxX!! Lobby built by Mattsizo! 👍 Don't forget to like and favorite the game! Make sure to join the group Zy's Crib

Last updated by the developer 10 Aug 2026, 15:26 UTC.

26
playing (measured 10 Aug 2026, 17:03 UTC)
9,157,468
lifetime visits
84%
liked (11,339 👍 / 2,103 👎)
17,166
favourites (1.9 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0326first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Battlepass
599 R$
Mafia Boss
599 R$
Unlimited Cop Gadgets
499 R$
SWAT Boosts
399 R$
Hacker
399 R$
Mind Control Thief Tool
395 R$
Choose Your Role Every Round
249 R$
Thief Gun
249 R$
VIP
199 R$
Infinite Backpack Spots
199 R$
Multi-Safe Opener
199 R$
Double Tokens
99 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,322,298 · 46.9% win
Level 10 · progression232,787 · 4.9% win
Halloween Badge · other45,817 · 0.00% win
Level 20 · progression35,683 · 1.6% win
Level 30 · progression9,131 · 0.20% win
Level 50 · progression1,578 · 0.90% win
Level 75 · progression403 · 0.00% win
Level 100 · progression108 · 0.00% win
Level 125 · progression37 · 0.00% win
Level 150 · progression19 · 0.00% win
Level 200 · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:5384no change
23 Aug 2026, 20:5284no change
13 Aug 2026, 20:5284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.