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Brutal Instinct [Cruelty Blox Remake]

Brutal Instinct [Cruelty Blox Remake]

A Roblox experience owned by RWG [RENEWED].

ShooterENdystopianFPSCruelty Squad

Description (written by the developer; not a statement by this register)

Based off of Cruelty Squad, by Ville Kallio. An immersive power-fantasy simulator. Set in a dystopian future of disastrous economical-horror, where violence and extreme corporate liquidations are commonplace. Buying gamepasses, clicking likes and favorites, give motivation to keep improving the game. Thank you! Cruelty Blox Reupload * Photosensitive epilepsy warning. Controls M2 + Drag downwards to reload. R to interact. F to kick. Z to unlock mouse. M to return to menu. G to drop weapon. K to emote. Shift to aim down sights. Tab to open stock market terminal. Credits to Orakulus, to the original developer of Cruelty Blox

Last updated by the developer 19 Aug 2026, 06:12 UTC.

0
playing (measured 19 Aug 2026, 06:31 UTC)
509
lifetime visits
95%
liked (18 👍 / 1 👎)
24
favourites (47.2 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 06:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ironheart
250 R$
Mowzer-SP99
60 R$
2X Bounty
50 R$
Flamethrower
50 R$
Extra Emotes
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Automaton · progression93 · 0.00% win
Corporate Mindset · progression51 · 0.00% win
Power In Misery · progression39 · 0.00% win
Augmentoid · collection35 · 0.00% win
Corporate Murder · other28 · 0.00% win
Liquidation · other21 · 0.00% win
Soul Emulator · other15 · 0.00% win
More & More Moneyz! · collection12 · 0.00% win
Global Wanted · other9 · 0.00% win
Unforeseen Consequences · other9 · 0.00% win
The Taste of Flesh · other9 · 0.00% win
Voyager · collection6 · 0.00% win
Unpurified Figure · collection6 · 0.00% win
Fashion Is My Passion · collection5 · 0.00% win
Purification · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.521 August 2026 — 94 % liked20 September 2026 — 95 % liked21 August 202620 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 13:1695+1
21 Aug 2026, 04:0294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.