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[UPD🛡️] Grow A Fish🐠🐟

[UPD🛡️] Grow A Fish🐠🐟

A Roblox experience owned by The Fish Growing Game.

TycoonENfarmingidleaquarium

Description (written by the developer; not a statement by this register)

🐟🐠Welcome to Grow a Fish🐠🐟 Are you ready to grow your very own pond? Buy Fish egg seeds from the shop when they restock, plant them, wait for them to grow, and collect the profits! Flex fish and finds on friends, and have fun! [How To Plant] • Equip your seed you want to plant! • Click in the Highlighted area on the pond to plant! • Wait to see it start growing! • After its fully grown, it is time to catch the goods! {Hold E on PC & Tap/Hold on Mobile} Join the Roblox Group for some perks in the Future! ⚠️🤯MORE CONTENT COMING🤯⚠️ 🛠️SHUTDOWN = BugFix/Updates🛠️ ⚠️Game is Early Development Still so expect BUGS and FUNCTIONS to be disabled!⚠️ Remember, your fish literally grows while you are offline🤯 {{Inspired By Grow a Garden}}

Last updated by the developer 3 Aug 2026, 04:36 UTC.

0
playing (measured 25 Aug 2026, 07:51 UTC)
4,197
lifetime visits
56%
liked (9 👍 / 7 👎)
7
favourites (1.7 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 07:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

? · other2,916 · 0.00% win
?? · other2,916 · 0.00% win
??? · other2,916 · 0.00% win
???? · other2,913 · 0.00% win
Collected 150 Common Minnow · collection1 · 0.00% win
Collected 550 Legendary Squid! · collection1 · 0.00% win
Collected 350 Rare Shark! · collection1 · 0.00% win
Collected 250 Uncommon Goldfish! · collection1 · 0.00% win
Collected 450 Mythical HammerHeadShark! · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.