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Mount Sibayak

Mount Sibayak

A Roblox experience owned by One Billion Studios.

RoleplayIDsimulationroleplayindonesian culture

Mount Sibayak is a roleplay experience created on 2025-06-03. It has 14 players currently online and 7,112,219 lifetime visits. The game holds a 75% like percentage and 12,453 favorites. Features include hot air balloons, name carving, and survival mechanics like hunger and cold.

Description (written by the developer; not a statement by this register)

🌋 Gunung Sibayak Gunung Sibayak adalah gunung berapi setinggi 2.212 mdpl yang terletak di Kabupaten Karo, Sumatera Utara.🔥 Apakah Anda ingin nama seseorang di puncak? ⛰️🌡️ Fitur: 🎈 Balon udara ✍️ Mengukir nama di kawah sibayak (baru) ❄️ Kedinginan ❤️ Peluk & Bawa 🍗 Kelaparan & Haus 🤫 Panggilan alam 🔨 Alat Penempatan 🔥 Banyak Adat! Beberapa fitur akan diperbarui berkala!

Last updated by the developer 18 Jun 2026, 01:22 UTC.

14
playing (measured 10 Aug 2026, 19:34 UTC)
7,112,219
lifetime visits
75%
liked (3,227 👍 / 1,061 👎)
12,454
favourites (1.8 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP PASS
299 R$
Tracking Pole
70 R$
Particle Staff
65 R$
Firework
60 R$
Duck
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to MOUNT SIBAYAK! · welcome2,977,892 · 100.0% win
Selamat, Kamu Pendaki Handal Gunung Sibayak! · progression471,007 · 7.3% win
BOOOOOOOOOOOOOO · other201,880 · 25.7% win
Meet 5 Alomani · social775 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked1 November 2026 — 75 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:0075no change
22 Oct 2026, 22:5375no change
12 Oct 2026, 22:5275no change
2 Oct 2026, 22:5175no change
22 Sept 2026, 22:5075no change
12 Sept 2026, 22:4975no change
2 Sept 2026, 22:4975no change
23 Aug 2026, 22:4775no change
13 Aug 2026, 22:4675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.