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πŸ”¨ Stack To Heaven

πŸ”¨ Stack To Heaven

A Roblox experience owned by Kindled Studios.

TycoonENstackingtower buildingtime attack

Description (written by the developer; not a statement by this register)

πŸ”¨ Stack To Heaven πŸƒβ€β™‚οΈ Run. 🧱 Stack. πŸš€ Rise to the skies! In this fast-paced stacking frenzy, each round drops a random pile of blocks into your zone. Dash around to collect them, then click like crazy to stack them sky-high before the timer runs out! When time's up, the tallest towers win big. πŸ† **UPDATES EVERY WEEK** πŸ’° Earn Coins & Wins ⚑ Upgrade your Block Height πŸ‘‘ Premium players earn +10 Coins/min! πŸ”₯ More upgrades, items & features coming soon! Can you build the tallest tower and stack your way to glory? Join "Gxld Productions" For a 100 coins headstart! Give us ideas for updates by dropping a comment on out group!

Last updated by the developer 3 Oct 2025, 18:19 UTC.

0
playing (measured 20 Aug 2026, 17:08 UTC)
188
lifetime visits
75%
liked (3 πŸ‘ / 1 πŸ‘Ž)
0
favourites
3 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Auto Stack
449 R$
Auto Collect
349 R$
Block Refund
299 R$
Double Coins
249 R$
Double Wins
199 R$
Passive Income
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome162 Β· 0.00% win
Your First Win Β· progression96 Β· 0.00% win
Dedication Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.