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πŸ’ŽPLS DONATE MX

πŸ’ŽPLS DONATE MX

A Roblox experience owned by STUDIO MX.

Social & hangoutENdonation simulatorroleplaysocial

Description (written by the developer; not a statement by this register)

πŸ’Ž Welcome to PLS DONATE MX β€” the ultimate fake donation simulator where imagination, trolling, and creativity run wild! Set up flashy booths, craft clever signs, and compete in chaotic donation wars with absolutely zero real Robux. It's all pretend, but the hype feels real! Climb fake leaderboards, flex your made-up wealth, and dive into dramatic roleplay scenarios that range from billionaire philanthropists to prank-happy misfits. Explore vibrant maps, unlock silly emotes, meet unpredictable characters, and stir up ridiculous d πŸ‘‘ Owner of this game: HussainJaffar65 πŸ“Ž Follow him on Roblox: https://www.roblox.com/users/7245006624/profile πŸ› οΈ Head Developer: tala_qais πŸ“Ž Follow him on Roblox: https://www.roblox.com/users/4421648379/profile πŸ“Ž Follow him on Roblox: https://www.roblox.com/users/4421648379/profile

Last updated by the developer 18 Jul 2025, 22:34 UTC.

0
playing (measured 13 Aug 2026, 22:01 UTC)
3,123
lifetime visits
83%
liked (19 πŸ‘ / 4 πŸ‘Ž)
116
favourites (37.1 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Co owner
170 R$
Jus
140 R$
Free 10 rbx
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome21 Β· 0.00% win
Meet The Owner! Β· other8 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.