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Zombie Tycoon

Zombie Tycoon

A Roblox experience owned by Respire Studios.

TycoonENzombie survivaltycoonrebirth mechanic

Zombie Tycoon is a tycoon experience created on 2025-06-03. It has recorded 46,592,923 lifetime visits and 26,292 favorites. Currently, 583 users are playing. The game holds a 72% like percentage. Players earn money, perform experiments, and explore the map while avoiding zombies. A helicopter feature allows rebirth for a money multiplier. The experience includes an autosave function.

Description (written by the developer; not a statement by this register)

In a world where a virus has turned most people into zombies, everyone is rushing to find the antidote. Will you be the first to save humanity? 💵 Earn money by trying to save the world 🧪 Perform experiments to test your antidote 🕹️ Explore the map with your friends. Remember to watch out for zombies 🚁 Fly in the helicopter at the end to rebirth and get a money multiplier 💾 This game has autosave

Last updated by the developer 28 Aug 2026, 14:34 UTC.

99
playing (measured 18 Sept 2026, 00:50 UTC)
48,556,155
lifetime visits
72%
liked (4,883 👍 / 1,869 👎)
31,151
favourites (0.6 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

991,364731.528 August 202618 September 2026
500 measurements spanning 21 days, net -450. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
18 Sept 2026, 00:5099-74
17 Sept 2026, 23:50173-9
17 Sept 2026, 22:50182+32
17 Sept 2026, 21:50150-2
17 Sept 2026, 20:50152-14
17 Sept 2026, 19:50166-38
17 Sept 2026, 18:50204-64
17 Sept 2026, 17:50268-14
17 Sept 2026, 16:50282+11
17 Sept 2026, 15:50271-23
17 Sept 2026, 14:50294+1
17 Sept 2026, 13:50293+3
17 Sept 2026, 12:50290+26
17 Sept 2026, 11:50264+11
17 Sept 2026, 10:50253+14
17 Sept 2026, 09:50239-17
17 Sept 2026, 08:50256+85
17 Sept 2026, 07:50171+7
17 Sept 2026, 06:50164-25
17 Sept 2026, 05:50189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Money
950 R$
Double Money
299 R$
Dragunov
239 R$
Remington
177 R$
MAGPUL
137 R$
AK-104
117 R$
Auto-Collect
99 R$
Unlimited Ammo
99 R$
More Health
79 R$
G36C
77 R$
Jump Higher
59 R$
Walk Faster
39 R$
AK74U
37 R$
Glock-17
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing · welcome25,139,424 · 100.0% win
Research Has Started · other23,299,552 · 100.0% win
Ready To Fire · other16,953,885 · 100.0% win
You're Saving Lives · other11,811,114 · 93.7% win
5 Zombie Kills · progression10,515,406 · 73.9% win
It's a Small World · other9,795,319 · 76.0% win
10 Zombie Kills · progression7,908,299 · 52.6% win
20 Zombie Kills · progression5,075,845 · 31.9% win
Saved The World · progression4,224,556 · 29.5% win
50 Zombie Kills · progression2,188,296 · 12.9% win
100 Zombie Kills · progression889,827 · 5.0% win
250 Zombie Kills · progression125,881 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7221 August 202622 October 2026
654 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 654
Measured (UTC)% likedChange
22 Oct 2026, 14:3772no change
12 Oct 2026, 14:3672no change
2 Oct 2026, 14:3572no change
22 Sept 2026, 14:3472no change
18 Sept 2026, 00:5072no change
17 Sept 2026, 23:5072no change
17 Sept 2026, 22:5072no change
17 Sept 2026, 21:5072no change
17 Sept 2026, 20:5072no change
17 Sept 2026, 19:5072no change
17 Sept 2026, 18:5072no change
17 Sept 2026, 17:5072no change
17 Sept 2026, 16:5072no change
17 Sept 2026, 15:5072no change
17 Sept 2026, 14:5072no change
17 Sept 2026, 13:5072no change
17 Sept 2026, 12:5072no change
17 Sept 2026, 11:5072no change
17 Sept 2026, 10:5072no change
17 Sept 2026, 09:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.