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Zombie Tycoon

Zombie Tycoon

A Roblox experience owned by Respire Studios.

TycoonENzombie survivaltycoonrebirth mechanic

Zombie Tycoon is a tycoon experience created on 2025-06-03. It has recorded 46,592,923 lifetime visits and 26,292 favorites. Currently, 583 users are playing. The game holds a 72% like percentage. Players earn money, perform experiments, and explore the map while avoiding zombies. A helicopter feature allows rebirth for a money multiplier. The experience includes an autosave function.

Description (written by the developer; not a statement by this register)

In a world where a virus has turned most people into zombies, everyone is rushing to find the antidote. Will you be the first to save humanity? 💵 Earn money by trying to save the world 🧪 Perform experiments to test your antidote 🕹️ Explore the map with your friends. Remember to watch out for zombies 🚁 Fly in the helicopter at the end to rebirth and get a money multiplier 💾 This game has autosave

Last updated by the developer 8 Aug 2026, 13:45 UTC.

896
playing (measured 25 Aug 2026, 14:50 UTC)
47,165,761
lifetime visits
72%
liked (4,667 👍 / 1,787 👎)
27,097
favourites (0.6 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3041,33481989610 August 202625 August 2026
92 measurements spanning 15 days, net +390. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 150–1,489 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 92
Measured (UTC)PlayersChange
25 Aug 2026, 14:50896+87
25 Aug 2026, 13:50809-131
25 Aug 2026, 12:50940+91
25 Aug 2026, 11:50849+65
25 Aug 2026, 10:50784-29
25 Aug 2026, 09:50813+54
25 Aug 2026, 08:50759+138
25 Aug 2026, 07:50621+88
25 Aug 2026, 06:50533+59
25 Aug 2026, 05:50474+10
25 Aug 2026, 04:50464-14
25 Aug 2026, 03:50478+12
25 Aug 2026, 02:50466-11
25 Aug 2026, 01:50477-23
25 Aug 2026, 00:50500-129
24 Aug 2026, 23:50629+25
24 Aug 2026, 22:50604+6
24 Aug 2026, 21:50598+4
24 Aug 2026, 20:50594-66
24 Aug 2026, 19:50660first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Money
950 R$
Double Money
299 R$
Dragunov
239 R$
Remington
177 R$
MAGPUL
137 R$
AK-104
117 R$
Auto-Collect
99 R$
Unlimited Ammo
99 R$
More Health
79 R$
G36C
77 R$
Jump Higher
59 R$
Walk Faster
39 R$
AK74U
37 R$
Glock-17
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing · welcome23,790,717 · 100.0% win
Research Has Started · other22,050,929 · 100.0% win
Ready To Fire · other16,034,121 · 100.0% win
You're Saving Lives · other11,163,477 · 100.0% win
5 Zombie Kills · progression9,952,286 · 92.8% win
It's a Small World · other9,278,244 · 87.2% win
10 Zombie Kills · progression7,505,003 · 68.0% win
20 Zombie Kills · progression4,837,276 · 41.6% win
Saved The World · progression4,040,881 · 34.0% win
50 Zombie Kills · progression2,098,461 · 16.1% win
100 Zombie Kills · progression856,241 · 5.8% win
250 Zombie Kills · progression122,010 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7221 August 202625 August 2026
91 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 91
Measured (UTC)% likedChange
25 Aug 2026, 14:5072no change
25 Aug 2026, 13:5072no change
25 Aug 2026, 12:5072no change
25 Aug 2026, 11:5072no change
25 Aug 2026, 10:5072no change
25 Aug 2026, 09:5072no change
25 Aug 2026, 08:5072no change
25 Aug 2026, 07:5072no change
25 Aug 2026, 06:5072no change
25 Aug 2026, 05:5072no change
25 Aug 2026, 04:5072no change
25 Aug 2026, 03:5072no change
25 Aug 2026, 02:5072no change
25 Aug 2026, 01:5072no change
25 Aug 2026, 00:5072no change
24 Aug 2026, 23:5072no change
24 Aug 2026, 22:5072no change
24 Aug 2026, 21:5072no change
24 Aug 2026, 20:5072no change
24 Aug 2026, 19:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.