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Zombie Tycoon

Zombie Tycoon

A Roblox experience owned by Respire Studios.

TycoonENzombie survivaltycoonrebirth mechanic

Zombie Tycoon is a tycoon experience created on 2025-06-03. It has recorded 46,592,923 lifetime visits and 26,292 favorites. Currently, 583 users are playing. The game holds a 72% like percentage. Players earn money, perform experiments, and explore the map while avoiding zombies. A helicopter feature allows rebirth for a money multiplier. The experience includes an autosave function.

Description (written by the developer; not a statement by this register)

In a world where a virus has turned most people into zombies, everyone is rushing to find the antidote. Will you be the first to save humanity? 💵 Earn money by trying to save the world 🧪 Perform experiments to test your antidote 🕹️ Explore the map with your friends. Remember to watch out for zombies 🚁 Fly in the helicopter at the end to rebirth and get a money multiplier 💾 This game has autosave

Last updated by the developer 28 Aug 2026, 14:34 UTC.

99
playing (measured 18 Sept 2026, 00:50 UTC)
48,556,155
lifetime visits
72%
liked (4,883 👍 / 1,869 👎)
31,151
favourites (0.6 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

991,364731.528 August 202618 September 2026
500 measurements spanning 21 days, net -450. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
18 Sept 2026, 00:5099-74
17 Sept 2026, 23:50173-9
17 Sept 2026, 22:50182+32
17 Sept 2026, 21:50150-2
17 Sept 2026, 20:50152-14
17 Sept 2026, 19:50166-38
17 Sept 2026, 18:50204-64
17 Sept 2026, 17:50268-14
17 Sept 2026, 16:50282+11
17 Sept 2026, 15:50271-23
17 Sept 2026, 14:50294+1
17 Sept 2026, 13:50293+3
17 Sept 2026, 12:50290+26
17 Sept 2026, 11:50264+11
17 Sept 2026, 10:50253+14
17 Sept 2026, 09:50239-17
17 Sept 2026, 08:50256+85
17 Sept 2026, 07:50171+7
17 Sept 2026, 06:50164-25
17 Sept 2026, 05:50189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Money
950 R$
Double Money
299 R$
Dragunov
239 R$
Remington
177 R$
MAGPUL
137 R$
AK-104
117 R$
Auto-Collect
99 R$
Unlimited Ammo
99 R$
More Health
79 R$
G36C
77 R$
Jump Higher
59 R$
Walk Faster
39 R$
AK74U
37 R$
Glock-17
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing · welcome25,139,424 · 100.0% win
Research Has Started · other23,299,552 · 100.0% win
Ready To Fire · other16,953,885 · 100.0% win
You're Saving Lives · other11,811,114 · 93.7% win
5 Zombie Kills · progression10,515,406 · 73.9% win
It's a Small World · other9,795,319 · 76.0% win
10 Zombie Kills · progression7,908,299 · 52.6% win
20 Zombie Kills · progression5,075,845 · 31.9% win
Saved The World · progression4,224,556 · 29.5% win
50 Zombie Kills · progression2,188,296 · 12.9% win
100 Zombie Kills · progression889,827 · 5.0% win
250 Zombie Kills · progression125,881 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7221 August 202622 October 2026
654 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 654
Measured (UTC)% likedChange
22 Oct 2026, 14:3772no change
12 Oct 2026, 14:3672no change
2 Oct 2026, 14:3572no change
22 Sept 2026, 14:3472no change
18 Sept 2026, 00:5072no change
17 Sept 2026, 23:5072no change
17 Sept 2026, 22:5072no change
17 Sept 2026, 21:5072no change
17 Sept 2026, 20:5072no change
17 Sept 2026, 19:5072no change
17 Sept 2026, 18:5072no change
17 Sept 2026, 17:5072no change
17 Sept 2026, 16:5072no change
17 Sept 2026, 15:5072no change
17 Sept 2026, 14:5072no change
17 Sept 2026, 13:5072no change
17 Sept 2026, 12:5072no change
17 Sept 2026, 11:5072no change
17 Sept 2026, 10:5072no change
17 Sept 2026, 09:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.