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[🦑] Steal an Animal

[🦑] Steal an Animal

A Roblox experience owned by CreatureLabs.

SimulatorENstealing mechanicpet collectionafk grinding

Steal an Animal is a simulator experience created on 2025-06-03. It has recorded 2,367,032 lifetime visits and 177,251 favorites. The title maintains a 97% like percentage. Currently, zero users are playing the game. The description highlights mechanics such as stealing animals, earning money, and rebirthing. It supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🎁 FREE CODES: 1MVISITS, 5000LIKES 🔥 UPD: Earn money AFK! 🦑 Squid Game Event: Win Pets! 🗣️ Welcome to Steal an Animal! 👍 Like the game and join the group 💸 Earn money from Animals! 👀 Watch out for thieves! 😈 Steal an Animal! 👍 Like the game and join the group 🌀 Next Guaranteed Mythic Spawns at: 8,000 LIKES https://www.roblox.com/communities/16434615 [How To Play] • Buy an Animal • Steal Animals from other players • Generate money • Rebirth • Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 2 Jan 2026, 09:02 UTC.

0
playing (measured 10 Aug 2026, 16:52 UTC)
2,367,032
lifetime visits
97%
liked (10,688 👍 / 294 👎)
177,245
favourites (74.9 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,999 R$
Ban Hammer
1,299 R$
Fling Gun
799 R$
VIP
349 R$
Flying Carpet
299 R$
X2 Money
299 R$
Super Slap
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,283,142 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0197no change
14 Aug 2026, 07:5397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.