[🦑] Steal an Animal
A Roblox experience owned by CreatureLabs.
SimulatorENstealing mechanicpet collectionafk grinding
Steal an Animal is a simulator experience created on 2025-06-03. It has recorded 2,367,032 lifetime visits and 177,251 favorites. The title maintains a 97% like percentage. Currently, zero users are playing the game. The description highlights mechanics such as stealing animals, earning money, and rebirthing. It supports desktop, mobile, and tablet platforms.
Description (written by the developer; not a statement by this register)
🎁 FREE CODES: 1MVISITS, 5000LIKES 🔥 UPD: Earn money AFK! 🦑 Squid Game Event: Win Pets! 🗣️ Welcome to Steal an Animal! 👍 Like the game and join the group 💸 Earn money from Animals! 👀 Watch out for thieves! 😈 Steal an Animal! 👍 Like the game and join the group 🌀 Next Guaranteed Mythic Spawns at: 8,000 LIKES https://www.roblox.com/communities/16434615 [How To Play] • Buy an Animal • Steal Animals from other players • Generate money • Rebirth • Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players
Last updated by the developer 2 Jan 2026, 09:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:01 | 97 | no change |
| 14 Aug 2026, 07:53 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.