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[UPD COINS] Himawari Tower🌞

[UPD COINS] Himawari Tower🌞

A Roblox experience owned by DUNZCOLA.

Tower defenseIDtower climbcosmetic customizationsenja theme

Description (written by the developer; not a statement by this register)

Selamat datang di HImawari Tower🐥 Tower yang menawarkan keindahan dari bunga matahari yang bikin betah main lama. beberapa fitur yang terdapat di Himawari Tower ☑️ Shorcut gratis (join komunitas) ☑️ Sistem Carry ☑️ nuansa senja ☑️ Stage terbaru ☑️Gameplay menantang ☑️ Gaya unik Dunzcola dan Cryfes ☑️ Korblox dan Headless ☑️ merubah carakter Dunzcola, Cryfres secara Gratis di dalam game 🎮 Pembelian Item 🎮 - Jump Coil - jetpack - Speed Coil vote atas Permainan jika Anda Suka 👍 Dikembangkan Oleh Dunzcola dan Crifes_bot

Last updated by the developer 23 Nov 2025, 08:17 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
307,485
lifetime visits
87%
liked (100 👍 / 15 👎)
58,738
favourites (191.0 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
500 R$
Jatpack
250 R$
Super Gravity Coil
80 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FINISHED · progression8,743 · 0.00% win
YOU MEET THE OWNER! · other277 · 0.00% win
YOU MEET THE DEVELOPER! · other186 · 0.00% win
YOU MEET THE DEVELOPER · other0 · 0.00% win
YOU MEET THE OWNER · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:0887no change
15 Aug 2026, 00:5287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.