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Steal a Meme 😂

Steal a Meme 😂

A Roblox experience owned by Pocket Fattening.

SimulatorENtrollingsimulationrebirth

Steal a Meme 😂 is a simulator experience created on 2025-06-03. The game has recorded 502,987 lifetime visits and 1,064 favorites. It currently has 0 players online. The title holds a 93% like percentage. It supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a MEME! How to Play: 😂 Buy a MEME 😂 Steal MEMEs from other players 💸 Generate money ⬆️Rebirth ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 8 Aug 2026, 14:59 UTC.

0
playing (measured 10 Aug 2026, 20:51 UTC)
502,987
lifetime visits
93%
liked (1,880 👍 / 138 👎)
1,063
favourites (2.1 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 MONEY
99 R$
AUTO COLLECT
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other327,991 · 0.00% win
M · other327,928 · 0.00% win
S · other327,294 · 0.00% win
E · other327,095 · 0.00% win
M · other326,940 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked4 October 2026 — 93 % liked14 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 00:4693no change
3 Sept 2026, 23:0493no change
14 Aug 2026, 21:0593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.