Takedown Mayhem
A Roblox experience owned by GSM Games.
Fighting & PvPENarena fightingragdoll physicsmultiplayer
Description (written by the developer; not a statement by this register)
Takedown Mayhem is an arena fighting game with randomly generated maps and ragdolls! 🌍 MAPS: Play on a variety of maps that change every match, each with a new layout and special modifiers like floods, lava, rain, or snow. 👊 ATTACKS: Use acrobatic kicks, grabs, throws, headbutts, dropkicks, and more to fight enemies. This game is more fun with friends, so consider inviting your buddies to play! Credits: Logo and Thumbnails designer: Renn4 (Renn4 on Newgrounds) Bunker and City Songs composer (made for the game): nine (SoundCloud: eric-608098174)
Last updated by the developer 22 May 2026, 22:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 08:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.