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Limbus Company Game [Test]

Limbus Company Game [Test]

A Roblox experience owned by Tachyonlings.

Card & boardENRoguelike DeckbuilderProject Moon IPCharacter Management

Description (written by the developer; not a statement by this register)

Inspired by EpicMommyJane's Fate / Grand Order Manage your sinners, on Roblox. Note: This game is not as accurate as Limbus Company. Disclaimer: This project is a fan-made work inspired by Limbus Company, owned by Project Moon. All related characters, story, and assets belong to Project Moon. This project is non-commercial and not affiliated with or endorsed by Project Moon. Please Support the official release. Check the Group > Forums > Limbus Company Game for more info on the game. Proper Slot Selection is now in Dev. manage your sinners by walking up to them, and interacting by pressing "E", or tapping/clicking "E". Credits: Assets: Project Moon (Provided by Lunartique07) Animations: me, AlvaFnF (4ce), Ignore: roblox but limbus, limbus company, limbus company game, limbus company gameplay, limbus company strategy, limbus company story, limbus company features, limbus company Tanglecleaver, limbus company wild hunt, Help me im Heathcliff i hate this (Dont play this)

Last updated by the developer 6 Jul 2026, 14:47 UTC.

0
playing (measured 11 Aug 2026, 19:52 UTC)
81,380
lifetime visits
80%
liked (290 👍 / 71 👎)
1,071
favourites (13.2 per 1k visits)
3 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Into the Inferno · progression45,445 · 100.0% win
Experienced the Savage Tigerslayer · progression765 · 33.3% win
Defeat Lei Heng · progression625 · 33.3% win
Defeat Lei Heng, Solo · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.515 August 2026 — 81 % liked4 September 2026 — 81 % liked14 September 2026 — 80 % liked24 September 2026 — 80 % liked4 October 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:2280no change
14 Oct 2026, 18:2180no change
4 Oct 2026, 18:1980no change
24 Sept 2026, 18:1780no change
14 Sept 2026, 14:4580-1
4 Sept 2026, 14:3881no change
15 Aug 2026, 13:0281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.