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I Don't Feel So Good Simulator: Remake

I Don't Feel So Good Simulator: Remake

A Roblox experience owned by IDFSGS: Remake Group.

SimulatorENsimulatorremakesocial

Description (written by the developer; not a statement by this register)

Are you feeling too good? Do you not want to feel so good? Come on down and disintegrate with your comrades! Farm crops, catch fish, or just goof off with your friends with a massive range of taunts, tools and effects to choose from! ⚓⚓⚓ STOP GRINDING WE'RE GONNA WIPE EVERYONES DATA WHEN THE GAME RELEASES ⚓⚓⚓ "Amazing" - No One Ever "I feel so alive right now" - Fortnite Trailer "This game was amazing! Play this NOW." - 1x1rfjfjf3 "How are you not reduced to triangles by now?" - coolwakey69 "This game it great and you should try it" - brandon6622p "hi mom, I'm in the description lol" - CrimsonCrafter90 "Forget all other games, this is the hightest peak you can get" - TurkTR2645 "Cause even nothing is something to some!" - Voice synthesizer software IDFSGS Remake Created by Cuiisa11, 2025 - 2026! Original Created by Phexonia Studios, 2018 - 2023

Last updated by the developer 12 Aug 2026, 15:27 UTC.

0
playing (measured 12 Aug 2026, 16:06 UTC)
5,755
lifetime visits
95%
liked (75 👍 / 4 👎)
77
favourites (13.4 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Be yourself
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Space Stone · collection0 · 0.00% win
Early Player · welcome0 · 0.00% win
Time Stone · collection0 · 0.00% win
Reality Stone · collection0 · 0.00% win
Mind Stone · collection0 · 0.00% win
Power Stone · collection0 · 0.00% win
Soul Stone · collection0 · 0.00% win
Early Quest · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9517 August 2026 — 95 % liked27 August 2026 — 95 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:0795no change
17 Aug 2026, 20:0195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

idont.fandom.com0 active editors · 740 edits
52 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.