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[EUPHEMIA] REMNANTS [ALPHA]

[EUPHEMIA] REMNANTS [ALPHA]

A Roblox experience owned by Ethan's Workplace.

HorrorENhorrorasymmetric multiplayersurvival

Description (written by the developer; not a statement by this register)

"You are no longer forsaken, you are the REMAINS of it." Step into the remains of the abandoned, all are strangers, all are forgotten, and all leads to one fate. Survivor: Protect yourself and your teammates, complete the objectives, and survive until the timer hits 0. Killer: Kill everything, leave no remains. Do whatever it takes. A Forsaken + Die of Death inspired game, things are very unpolished and this game is not fully developed yet, expect some changes and removals!!! NOTE: This game is made from scratch. Do not assume that this is an another copy. Updates may be slow due to one developer and poor development time, please be patient about new incoming updates. Disclaimer: Some assets are placeholders. Mostly Animations, Sounds, and Images.

Last updated by the developer 28 Aug 2026, 12:40 UTC.

0
playing (measured 1 Sept 2026, 17:45 UTC)
1,383
lifetime visits
87%
liked (13 👍 / 2 👎)
12
favourites (8.7 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played in ALPHA · welcome67 · 0.00% win
Remained I · progression0 · 0.00% win
Remained II · progression0 · 0.00% win
Abandoned I · progression0 · 0.00% win
Abandoned II · progression0 · 0.00% win
Abandoned III · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.