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Better Squid Game?

Better Squid Game?

A Roblox experience owned by Triangle Creations.

Fighting & PvPENSquid GamePvPWeapon Selection

Better Squid Game? is a fighting-pvp Roblox experience created on 2025-06-04. It has accumulated 8,187,136 lifetime visits and 65,503 favorites. Currently, 2 users are playing. The experience holds a 97% like percentage. The description invites players to choose a favorite and fight for their choice, mentioning inspiration from Pick a Side and a group incentive for a unique weapon.

Description (written by the developer; not a statement by this register)

Pick your favorite and then fight for you choice🤺🤺 Join the group for a unique weapon https://www.roblox.com/communities/35964457/Triangle-Creations#!/about inspired by pick a side

Last updated by the developer 1 Jul 2026, 23:08 UTC.

2
playing (measured 10 Aug 2026, 16:51 UTC)
8,187,136
lifetime visits
97%
liked (46,682 👍 / 1,226 👎)
65,571
favourites (8.0 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:513first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Free Requests
50 R$
2x Coins
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game · welcome4,443,221 · 100.0% win
Season 1 Complete · progression80,788 · 2.5% win
Season 2 Complete · progression75,627 · 2.5% win
Season 3 Complete · progression37,625 · 1.2% win
Games Complete · progression33,259 · 2.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked1 November 2026 — 97 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:5197no change
22 Oct 2026, 21:5097no change
12 Oct 2026, 21:4997no change
2 Oct 2026, 21:4897no change
22 Sept 2026, 21:4897no change
12 Sept 2026, 21:4797no change
2 Sept 2026, 21:4697no change
23 Aug 2026, 21:4597no change
13 Aug 2026, 21:3897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.