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Ascension Dungeon [RELEASE]

Ascension Dungeon [RELEASE]

A Roblox experience owned by Ascension Dungeon.

RacingENdungeon crawlerloot-based progressionboss fights

Description (written by the developer; not a statement by this register)

🔺 Ascension Dungeon 🔺 An RPG dungeon where your progress depends entirely on your weapon gear. ⚔️ Collect powerful weapons - some with unique passive abilities 🤝 Team up or go solo to conquer challenging dungeons 👑 Face deadly bosses with unique mechanics 🔁 Farm, loot, and grow stronger with every run 🔥 The Ascension begins now. How far can you go? UPDATE 1.0 : - Total game revamp - Dungeon 1: Ashen Village - 4 Modes - +20 Weapons - And more

Last updated by the developer 17 Aug 2026, 10:18 UTC.

0
playing (measured 19 Aug 2026, 15:22 UTC)
2,908
lifetime visits
82%
liked (9 👍 / 2 👎)
9
favourites (3.1 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Item
600 R$
VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ashen Village: Nightmare Mode Beated · progression7 · 0.00% win
You Completed Nightmare Mode! · progression3 · 20.0% win
You Completed Cursed Mode! · progression2 · 0.00% win
Ashen Village: "Eternal" Mode Beated · progression2 · 0.00% win
Halloween 2026 Ascension Dungeon · progression1 · 20.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78828019 August 2026 — 78 % liked28 September 2026 — 82 % liked19 August 202628 September 2026
2 measurements spanning 40 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 15:3082+4
19 Aug 2026, 15:2278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.