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Saber Simulator Battles ⚡

Saber Simulator Battles ⚡

A Roblox experience owned by Clean Publishing.

SimulatorENsaberboss fightspet collection

Description (written by the developer; not a statement by this register)

❓HOW TO PLAY: ⚔️ Use your saber to gain Power! 🏆 Challenge and defeat powerful Bosses! 🐶 Collect a wide range of Pets! 🤜 Fight against other players and climb the Ranks! 😃 Invite Friends for Rewards ⏳ Premium players get +10% Power 🎁 Join the group for in-game Perks: https://www.roblox.com/communities/7060608/Clean-Publishing Favourite and Like the game for more updates! Favourite and LIKE the game for more updates!

Last updated by the developer 5 Feb 2026, 06:56 UTC.

0
playing (measured 11 Aug 2026, 17:04 UTC)
13,643
lifetime visits
94%
liked (178 👍 / 12 👎)
1,832
favourites (134.3 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Potions Bundle
2,499 R$
Pumpkin Trail
499 R$
6x Hatch
399 R$
Ultra Lucky
369 R$
Starter Bundle
299 R$
Trophy Trail
299 R$
+3 Equips
249 R$
3x Hatch
199 R$
Super Lucky
189 R$
Star Trail
149 R$
Rainbow Trail
99 R$
Instant Open
99 R$
+2 Equips
99 R$
Lucky
99 R$
+100 Storage
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Saber Mania Simulator! · welcome9,352 · 0.00% win
World 1! · progression1,090 · 0.00% win
World 2! · progression84 · 0.00% win
World 3! · progression14 · 0.00% win
World 4! · progression4 · 0.00% win
World 5! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.