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Steal a Meme

Steal a Meme

A Roblox experience owned by InterLocked Productions.

SimulatorENtrollingsimulatormemes

Steal a Meme is a simulator experience created on 2025-06-04. It has 10,259,925 lifetime visits and 44,031 favorites. The game holds a 96% like percentage. Currently, zero players are active. The description mentions mechanics including buying memes, stealing from others, generating cash, rebirthing, and purchasing troll gear. It supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Meme 👍 Like the game and join the group 🍀Guaranteed RARITY every 5, 15 & 30, 60 minutes [How to Play:] 💸 Buy a Meme 😈 Stealing Memes from other players 💸 Generate cash from your memes 🐦‍🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 10 Jul 2026, 23:36 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
10,259,925
lifetime visits
96%
liked (46,474 👍 / 1,899 👎)
44,015
favourites (4.3 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
4,999 R$
Sledgehammer
699 R$
Flying Cloud
299 R$
Laser Gun
299 R$
x2 Cash
199 R$
VIP
199 R$
Galaxy Starter Pack
149 R$
x2 Speed
149 R$
Galaxy Bat
99 R$
Remote Lock
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other4,782,284 · 100.0% win
M · other4,781,008 · 100.0% win
M · other4,779,894 · 100.0% win
E · other4,779,501 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0896no change
23 Aug 2026, 20:0796no change
13 Aug 2026, 20:0696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.