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Mount Leuser

Mount Leuser

A Roblox experience owned by Jejak Pulang Studio.

AdventureENclimbingscenicsocial

Mount Leuser is an adventure experience created on June 4, 2025. The game features two peaks, NPC partners, and checkpoint systems. It has accumulated 5,072,174 lifetime visits and 374,394 favorites. The current player count is zero. The experience holds an 88% like percentage. Features include temporary notes and aura effects obtained through achievements.

Description (written by the developer; not a statement by this register)

Mount LEUSER! 🔹 Interesting features you can try: 📦 Spawn and drop NPC partners for lonely players 🅿Free Ava 📦 Helping Friend - Help your friend when they fall or get tired. 📝 Temporary Notes on the Board - Leave messages, drawings, or doodles for other players to read. 🛌 Checkpoint - Save progress and continue the climb at any time. ✨ Aura Effect - Obtained after certain achievements! 靭 Beautiful Scenery - Enjoy the sunrise, sunset, and the mist that shrouds the path. ⛰️ There are two peaks - Loser and Leuser.

Last updated by the developer 2 Aug 2026, 03:50 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
5,072,174
lifetime visits
88%
liked (2,525 👍 / 354 👎)
374,269
favourites (73.8 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio Musik
200 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mount Leuser Peak · progression688,503 · 63.2% win
100 x Halloween summit · collection0 · 0.00% win
50x halloween summit · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3388no change
24 Aug 2026, 01:3088no change
14 Aug 2026, 01:2388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.