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Zipline Obby 2025

Zipline Obby 2025

A Roblox experience owned by JKB!.

ObbyENphysics-basedhardcore difficultymulti-stage

Description (written by the developer; not a statement by this register)

Zipline Obby 2025, an obby where you can't jump and have to use Roblox physics to progress. One of the hardest obbies on Roblox! This game is NOT easy, and you may get stuck! There are 22 stages ingame, with 6 difficulties.

Last updated by the developer 13 Jul 2026, 07:52 UTC.

0
playing (measured 11 Aug 2026, 18:02 UTC)
343,321
lifetime visits
26%
liked (460 👍 / 1,336 👎)
881
favourites (2.6 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

faf
3,000 R$
Bling
999 R$
Customize Default Zipline
99 R$
Flower
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginning · welcome162,022 · 100.0% win
Gray Completion · progression12,055 · 33.3% win
Blue Completion · progression2,702 · 33.3% win
Magenta Completion · progression711 · 0.00% win
Red Completion · progression226 · 0.00% win
Yellow Completion · progression172 · 0.00% win
Black Completion · progression65 · 0.00% win
Viyella's Stage · progression61 · 0.00% win
Ultimate Completion · progression42 · 0.00% win
Zipline to Heaven · progression41 · 0.00% win
Deathless Completion · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2615 August 2026 — 26 % liked25 August 2026 — 26 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–27 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:1826no change
15 Aug 2026, 00:0326first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.