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Street Survival

Street Survival

A Roblox experience owned by Tait Studios.

RoleplayENurbancombateconomy

Street Survival is a roleplay experience created on 2025-06-04. It has accumulated 1,547,276 lifetime visits and holds 6,303 favorites. Currently, 43 users are playing. The game features a 36% like percentage. Updates include added content such as a tactical nuke, sewers, voice chat, radios, and a bank.

Description (written by the developer; not a statement by this register)

Survive in the streets. Make money, buy weapons and survive. Game is work in progress, so expect bugs. Updates: Added Tactical Nuke. Sewers have been added. Voice Chat has been added. Added Radios. Bank has been added.

Last updated by the developer 9 Aug 2026, 19:58 UTC.

43
playing (measured 10 Aug 2026, 15:36 UTC)
1,547,276
lifetime visits
36%
liked (1,506 👍 / 2,693 👎)
6,454
favourites (4.2 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PKM
320 R$
M4A1
160 R$
Double Health
120 R$
AK-47
120 R$
Radio Access
80 R$
Double Money
80 R$
MP5
80 R$
Double Interest
40 R$
Double Stamina
40 R$
Makarov
40 R$
Knife
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Search Garbage · collection393,239 · 46.9% win
Clean dirt · other383,707 · 47.6% win
Clean dishes · other168,686 · 21.5% win
Make a Brick168,601 · 22.1% win
Have $1000 · other6,304 · 0.80% win
Get 100 Kills · progression4,503 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3614 August 2026 — 36 % liked24 August 2026 — 36 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–37 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0336no change
14 Aug 2026, 12:0236first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.