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[🌈]  Scene Outfits!

[🌈] Scene Outfits!

A Roblox experience owned by crying on my birthday.

RoleplayENfashionUGCbeta

[🌈] Scene Outfits! is a roleplay experience created on 2025-06-04. It currently has 1 player and 673,410 lifetime visits. The game holds 25,777 favorites and maintains a 92% like percentage. It features scene outfits with sub-styles including punk, cybercore, gothic, and emo. The experience is built by lacimon and is currently in beta status.

Description (written by the developer; not a statement by this register)

Previously known as: [NEW!🌈] Scene Outfits! 📌 all purchases made in-game will be available in your roblox account 📌 make sure to leave a like and a favorite to help us grow! 📌 includes sub styles such as: punk, cybercore, gothic, emo, ❗️game is currently in BETA, expect updates ❗️full credit to all UGC creators from many other groups. In-game purchases will also contribute to their profits. (IF WANTED TO BE TAKEN DOWN, SEND MESSAGE ON ROBLOX, WILL BE REMOVED EFFECTIVE IMMEDIATELY) join the group to keep up with when new updates & games release! <3 🛠️ built by: lacimon ⁀➷。 。 。 ♡

Last updated by the developer 13 Jul 2026, 21:59 UTC.

1
playing (measured 10 Aug 2026, 21:53 UTC)
673,410
lifetime visits
92%
liked (1,942 👍 / 164 👎)
25,944
favourites (38.5 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:534first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome!! (❁´◡`❁) · welcome388,931 · 100.0% win
met the ownerrrr! o((>ω< ))o · social3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:4792no change
14 Aug 2026, 18:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.