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Escape The School Obby!

Escape The School Obby!

A Roblox experience owned by NICKGAME54 Fan Group!.

ObbyENschool escapepuzzlestraps

Escape The School Obby! is an obby experience created on 2018-08-22. It has accumulated 160,119,100 lifetime visits and 199,065 favorites. The title holds a 71 percent like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

✏️ Escape School Obby! ✏️ The teacher has gone mad and locked you in detention! It’s time to break out! Make your way through the wild school, avoid traps, solve puzzles, and stay out of the teacher’s sight! Tags: School, Obby, Escape, Detention, Teacher, Puzzle, Traps, Crazy School, Challenge,, Breakout, Adventure, Run, Fun, 🔥 Join NICKGAME54 Fan Group! For In-Game Rewards & More!🔥 https://www.roblox.com/groups/4309841/NICKGAME54-Fan-Group

Last updated by the developer 4 Aug 2025, 15:39 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
160,119,100
lifetime visits
71%
liked (30,435 👍 / 12,703 👎)
199,007
favourites (1.2 per 1k visits)
22 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
399 R$
God Coil
149 R$
Balloon
99 R$
Grapple Hook
99 R$
Gravity Coil
79 R$
Speed Coil
79 R$
Small Head
49 R$
Big Head
49 R$
Invisible Cape
49 R$
Radio
49 R$
Light Saber
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome61,272,685 · 100.0% win
Winners · other28,836,415 · 33.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7123 August 2026 — 71 % liked2 September 2026 — 71 % liked12 September 2026 — 71 % liked12 October 2026 — 71 % liked22 October 2026 — 71 % liked1 November 2026 — 71 % liked23 August 20261 November 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:0471no change
22 Oct 2026, 13:0271no change
12 Oct 2026, 13:0171no change
12 Sept 2026, 12:5171no change
2 Sept 2026, 12:5071no change
23 Aug 2026, 12:4871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

303,905,136
YouTube views across 22 matched videos

Most-viewed match: “CHASE STOLE MY BEST FRIEND! Roblox #10: ESCAPE from SCHOOL OBBY! (FGTEEV Weird Roleplay)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 27 Sept 2026, 03:20 UTC.