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Escape The School Obby!

Escape The School Obby!

A Roblox experience owned by NICKGAME54 Fan Group!.

ObbyENschoolescapeobby

Escape The School Obby! is an obby experience created on 2018-08-22. It has accumulated 160,119,100 lifetime visits and 199,065 favorites. The title holds a 71 percent like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

✏️ Escape School Obby! ✏️ The teacher has gone mad and locked you in detention! It’s time to break out! Make your way through the wild school, avoid traps, solve puzzles, and stay out of the teacher’s sight! Tags: School, Obby, Escape, Detention, Teacher, Puzzle, Traps, Crazy School, Challenge,, Breakout, Adventure, Run, Fun, 🔥 Join NICKGAME54 Fan Group! For In-Game Rewards & More!🔥 https://www.roblox.com/groups/4309841/NICKGAME54-Fan-Group

Last updated by the developer 4 Aug 2025, 15:39 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
160,119,100
lifetime visits
71%
liked (30,438 👍 / 12,703 👎)
199,065
favourites (1.2 per 1k visits)
22 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
399 R$
God Coil
149 R$
Grapple Hook
99 R$
Balloon
99 R$
Gravity Coil
79 R$
Speed Coil
79 R$
Invisible Cape
49 R$
Small Head
49 R$
Radio
49 R$
Light Saber
49 R$
Big Head
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome61,272,279
Winners · other28,836,322

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.