TOOL TOWER! 🛠️ (REVAMP)
A Roblox experience owned by Chille's commute to success!.
Description (written by the developer; not a statement by this register)
This game is a Work in Progress! Stay tuned for updates and check back every summer. --CREDITS-- Developer: @mikuchille1 Main Suggestion People: @wowiesocool20, @KITANA_GALL, @What614728 Testing Participants: @wowiesocool20, @KITANA_GALL, @What614728, @CANES591, @AmazonprimeA_Z1226, @Gaarasbaee, @622l1, @Mia_mia12k5, @Generalpoopyyou, @PoKiEEEE_BeaR, @Areillesp89, @Mimi_cool576, @KatIsBest_73, @ilovelove02, @BoyBlunder77, @llama104139, @Guestcool2143, @Iamdeng08 and more! I have an extra special thanks to someone who has basically helped me form this masterpiece, maybe not directly, but still taught me. @Itz_FloppyFish has been there online throughout this whole journey with guidance. His tutorials are always super easy to follow and always work. One truly amazing dude. Thank you all so much for helping me make changes and supporting me in this project. Ver. 442
Last updated by the developer 12 Sept 2026, 06:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Sept 2026, 03:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.