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1 Robuc = 1 Clone

1 Robuc = 1 Clone

A Roblox experience owned by Hard Games.

SimulatorENfree-robux-promiseclone-mechanicobby-minigame

Description (written by the developer; not a statement by this register)

🌟 1 robuc = 1 clone! 🌟 👍 Like and Favourite for 40 FREE clones! 🌎When you drop a clone, the amount saves forever on the global leaderboard! ❗HOT POTATO - Win earns you 3 Free Clones! ❗Finish obby = FREE clone drop! ❗1 Free Clone Every 2 Minutes Developers: sheth_d, DroveDays, Mixyth Tags: Clone, Fun, Easy, Parkour, PvP, Play, Hangout, Admin, Robux, Obby, Minigame, Simulator

Last updated by the developer 8 May 2026, 06:43 UTC.

0
playing (measured 12 Aug 2026, 04:20 UTC)
8,899
lifetime visits
52%
liked (13 👍 / 12 👎)
594
favourites (66.7 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Admin
1,000 R$
(OP) Golden Magic Carpet
400 R$
Slap Hand
290 R$
Boombox
100 R$
Midnight Trail
40 R$
Sunset Trail
40 R$
Rainbow Trail
40 R$
Gold Trail
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,472 · 0.00% win
You dropped your first clone! · other3,643 · 0.00% win
You met the Creator! · other177 · 0.00% win
50 Total Clones · collection20 · 0.00% win
100 Total Clones · collection14 · 0.00% win
250 Total Clones · collection7 · 0.00% win
10,000 TOTAL CLONES.. 💀 · collection2 · 0.00% win
1000 Total Clones🔥 · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.