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(New Chapter 3) Pepper

(New Chapter 3) Pepper

A Roblox experience owned by Puphead productions.

HorrorENhorrorsurvivalmystery

Description (written by the developer; not a statement by this register)

Can you aurvive the innfecteds of FetchVille while trying to uncover the epic mystery behind it all 😱😮🤯 Credits: sonic_march -- Game Creator, Skin/Map Designer S0ttzers -- Co Creator, Map Designer, Gui Designer/Manager Deluxe_Falasy -- Game Kit Inspired By: Piggy, Puppet, The Barbs, Catty (OG), The Max Pros, Thomas.

Last updated by the developer 26 Jul 2025, 04:14 UTC.

0
playing (measured 11 Aug 2026, 20:36 UTC)
1,365
lifetime visits
94%
liked (16 👍 / 1 👎)
37
favourites (27.1 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Chapter 1 Completed! · progression64 · 0.00% win
Chapter 2 Completed! · progression39 · 0.00% win
Chapter 3 Completed! · progression34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9419 August 2026 — 94 % liked8 October 2026 — 94 % liked19 August 20268 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 18:4994no change
19 Aug 2026, 10:1794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.