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Bingle

Bingle

A Roblox experience owned by Hafthorn.

ShooterENTeam DeathmatchPhysics-based combatCreature vs Human

Bingle is a shooter experience created on 2025-06-05. It currently has 22 players and 3,476,193 lifetime visits. The game holds 25,517 favorites and an 88% like percentage. Players engage in team-based objectives involving growing or destroying a pit using specific controls and chat commands.

Description (written by the developer; not a statement by this register)

nobody knows where they come from. the bingles spawn with one desire in life - to grow the pit. a silly tdm game. ---------------------- BINGLES : grow the pit by throwing objects into pit. defend against humans ERT : throw the c4 into the pit to blow it up. avoid being dragged in type in /team chat for unfiltered speech as a bingle. console only controls : bite/shoot - L1 release - R2 dance - Y (up) reload - X (down) developed with inspiration from : - George Gimme (@imasleeping) for creating the original bingle design/concept - Goob Station (Space Station 14)

Last updated by the developer 17 Apr 2026, 01:16 UTC.

22
playing (measured 10 Aug 2026, 16:20 UTC)
3,476,193
lifetime visits
88%
liked (20,031 👍 / 2,682 👎)
26,129
favourites (7.5 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2033first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flamethrower
150 R$
Shadow Bingle
125 R$
bingle
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you've bingled · other1,616,685 · 100.0% win
First Bingle Win82,530 · 7.1% win
ERT Win · other57,416 · 4.8% win
Death Squad · other1,235 · 0.00% win
Bingle Warrior · other1,082 · 0.00% win
Boom · other860 · 0.00% win
King · other667 · 0.00% win
Veteran · other654 · 0.00% win
Cow Menace · other125 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked2 November 2026 — 88 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:4688no change
23 Oct 2026, 04:4588no change
13 Oct 2026, 04:3888no change
3 Oct 2026, 04:3888no change
23 Sept 2026, 04:3788no change
13 Sept 2026, 04:3788no change
3 Sept 2026, 04:3688no change
24 Aug 2026, 04:3588no change
14 Aug 2026, 04:3588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.