Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Steal Fruits! πŸ‡

Steal Fruits! πŸ‡

A Roblox experience owned by Stealing Fruit.

SimulatorENtrollingrebirthbrainrot meme

Steal Fruits! πŸ‡ is a simulator experience created on 2025-06-05. It has accumulated 7,676,750 lifetime visits and 675,582 favorites. Currently, 2 users are playing. The game holds an 82% like percentage. Players can buy fruits, steal from others, earn money, rebirth, and purchase troll gear.

Description (written by the developer; not a statement by this register)

πŸ—£οΈ Welcome to Steal Fruits! Inspired by Steal A Brainrot! πŸ‘ Like the game and join the group πŸ‡ Free fruit at 10000 Likes! How to Play? - πŸ“ Buy a Fruit! - 😈 Steal Fruits from other players - πŸ’° Earn money from fruits - πŸ¦β€πŸ”₯ Rebirth - βœ‹ Buy slaps and troll gear to troll other players!

Last updated by the developer 16 Jul 2026, 14:29 UTC.

2
playing (measured 10 Aug 2026, 16:20 UTC)
7,676,750
lifetime visits
82%
liked (4,839 πŸ‘ / 1,071 πŸ‘Ž)
675,251
favourites (88.0 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label β†’

Monetization β€” game passes

Admin Commands
3,499 R$
Ban Hammer
1,799 R$
Laser Gun
549 R$
Magic Carpet
349 R$
x2 Coins
149 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome2,878,726 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 β€” 82 % liked2 September 2026 β€” 82 % liked2 October 2026 β€” 82 % liked12 October 2026 β€” 82 % liked22 October 2026 β€” 82 % liked11 November 2026 β€” 82 % liked13 August 202611 November 2026
6 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 22:2382no change
22 Oct 2026, 22:2082no change
12 Oct 2026, 22:1982no change
2 Oct 2026, 22:1882no change
2 Sept 2026, 22:1682no change
13 Aug 2026, 22:0882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.