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[UPDATE 4] Anime Clicker!

[UPDATE 4] Anime Clicker!

A Roblox experience owned by Commisions group.

Clicker & idleENanimeidleclicker

Description (written by the developer; not a statement by this register)

🔥 ANIME CLICKER 🔥 Collect legendary anime characters and unlock insane upgrades! ⚔️Over 24 characters to unlock 💪 Level up for massive multipliers 🏆Compete on the leaderboard 💎Reach QUINTILLION gold! Use codes : CELESTIAL (You earn while your not in the game!) (Please leave your feedback in the group :D) Tags: RNG, Anime Clicker, Evolution, Every Second, +1 Crystal, +1 Gold, Royale Clicker, Clicker Simulator, Gold Clicker, Anime, Be a Anime, Currency Clicker, Anime Tycoon, Idle Cash Simulator, Anime Crystal, Crystal, Offline clicker, afk, works offline

Last updated by the developer 12 Jul 2026, 12:56 UTC.

0
playing (measured 10 Aug 2026, 21:31 UTC)
89,876
lifetime visits
92%
liked (1,164 👍 / 97 👎)
750
favourites (8.3 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gold
22,500 R$
Auto Boss
2,000 R$
Auto Clicker
1,700 R$
Auto Level Up
99 R$
MAX Button
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9215 August 2026 — 92 % liked4 September 2026 — 92 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 13:4592no change
15 Aug 2026, 12:0392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.