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【🦑Beta🎮】Be a Squid Game Player

【🦑Beta🎮】Be a Squid Game Player

A Roblox experience owned by I love squid.

RoleplayENSquid Game IPSurvivalRoleplay

Description (written by the developer; not a statement by this register)

🎮Are you ready for the game? 💪We just want the strongest to survive. We know the other participants are week but are you strong? 🎊Young-Hee will play with you when the countdown is done, could you prove yourself? 🎶Inspired by traditional Korea song and being a huge fan of 456 and Squid Game, we proudly present you this game. ⭐ Join group and community to get reward ⭐🎮 Tags: Squid, Game, Squid Game, Be a, strong, player

Last updated by the developer 15 Jan 2026, 03:14 UTC.

0
playing (measured 11 Aug 2026, 03:19 UTC)
246,593
lifetime visits
89%
liked (437 👍 / 53 👎)
444
favourites (1.8 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grow X2
429 R$
Double Loot
359 R$
Magnet
329 R$
Fast Exp
209 R$
Lucky
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked24 October 2026 — 89 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:0689no change
15 Aug 2026, 02:3889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.